Amanda Dittami
Game Designer & Developer.
Digital Artist. UX/UI Designer
&& more.
About the Game
Sensory Sea is a game that utilizes TanvasTouch technology, which allows players to feel textures on their screen. Textures on the screen allow the player to detect safe passages in order to pass through levels in the game. As the player progresses, the visuals dim- so the player must eventually rely solely on touch in order to continue.
My Roles
+= Game Design Lead
+= Project Manager
+= Lead Artist
+= Lead Programmer
Sensory Sea is an experimental adventure that encourages players to learn how to feel one's way through a level, rather than see. The game's goal was ultimately to refine ones' haptic palate through the power of games; as advanced levels challenge the player to differentiate between different textures (one texture representing the "safe" path and the other resulting in the player restarting the level).