Amanda Dittami
Game Designer & Developer.
Digital Artist. UX/UI Designer
&& more.
A Day in the Life (aDitL) is a dialogue-based adventure game and simulative experience where you play as a high school student exploring the strange and changing world of Kamusta High School. The player experiences life as a student whose days keeps repeating in a groundhog's day fashion and must talk to the many different characters from a multitude of social circles in the school to figure out how to stop the day from repeating.
About the Game
A Peak into Development
Amanda Dittami, Creative Director, Lead Game Designer & Artist of A Day in the Life, speaks to inspirations, logic, accidents and more that led to the proof of concept for the Location Green World from the Kamusta High School Universe!
Narrative Workshops
A Day in the Life takes inspiration from real stories by high school youth living on the South Side of Chicago. Before production of the game began we created a small workshop, involving the youth playing a narrative-based role-playing game based in high school, followed by open discussion on how the characters they created relate (or don’t relate) to their lives. The students and their stories have helped inspire the characters, themes, environment and more in the game.
To learn more about the workshops, visit Game Changer Chicago’s tumblr to read a blog post by Lead Game Designer & Artist Amanda Dittami.
My Roles
+= Game Design Lead
+= Creative Director
+= Project Manager
+= Lead Artist & Animator
+= Writer
+= Programmer